LootLog
Outposts Unknown

Star Trek: Outposts Unknown — first log: what I've learned so far

One abandoned save, one fresh start, and a lot of "why won't this build?" Here's what I wish I'd known on day one.

Why I scrapped my first save

My first outpost got to around Day 50 and then hit a wall all at once: crew quarters were full, the Advanced Laboratory had no water and no samples, haulers couldn't keep up, and the ship's Mess Hall had a capacity of zero. Everything was waiting on something else.

So I started a new voyage on Easy, this time planning around those bottlenecks from the start.

Lesson: before you build a new building, check you have the quarters, crew, power and supplies to actually run it. An unstaffed building is just an expensive decoration.

What each Ops level unlocks

You level up the Operations Center by earning Outpost Proficiency: 30 for Level 3, 75 for Level 4, 200 for Level 5. When it's ready, the top bar says READY TO UPGRADE. Click it, then Start Upgrade.

LevelNew buildings
3Basic Equipment Crafting Facility, Scientific Sample Collector (must sit on a Strange Anomaly), Power Cell
4Cargo Transport Bay, Passenger Transport Bay, Crystal Collector, Crystals Extractor, Medical Facility, Planetary Habitat, Crew Mess
5Advanced Laboratory
6Planetary Sensor
7Computer

After an upgrade, any build tab with something new on it shows an orange corner flag. Open each one so you don't miss anything.

Level 4 costs

Polyalloy: the thing everything needs

Look at that list again: almost every Level 4 building needs Polyalloy. Get it flowing early.

Getting Tech Data from the lab

The Basic Laboratory's Material Research uses one Collected Sample Data per run and produces Tech Data. If it says Lacking Resources, you've run out of samples.

Samples come from investigating Exploration Points, or from a Scientific Sample Collector.

The Requisitions Platform

Crew: promotion, utility crew and quarters

Power, water and computer networks

Wait until buildings are finished, then connect them at their green connection points. Build one continuous spine rather than lots of separate bits. Water pipes and computer cables work the same way.

Storms and threats

Building and exploring tips

Controls worth knowing

KeyWhat it does
WASDPan the camera (only while the game isn't paused)
Q / ERotate the camera
R / FTilt the camera
ScrollZoom
YPlace an exploration beacon
VRotate the building you're placing
HCentre on the Shuttle Pad
JToggle shelter
Right-clickCancel the current tool
EscClose an open overview panel
Stuck on the Ship screen? Click the Planet icon at the bottom left to get back to your outpost.

Where my outpost is now

Day 16 of the new voyage: Ops Level 4, 18 crew (ship quarters 18 of 20), morale around 59, and an Alloy Refinery running day and night.

Next up:

More logs to follow as the outpost grows. If you play Rust as well, come and find me on the Beer-UK server or the Discord.